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Real-time
We deliver results in real-time while tracking up to 3 people with 6 to 24 cameras.
No need for a super-computer: A consumer grade PC with a powerful GPU is sufficient.

Transportable
All hardware fits into the trunk of a car.
It takes an experienced operator around 30 minutes to setup a Captury Live system including camera calibration (for an 8-camera system).

High fidelity
The motion quality of The Captury is unprecedented in comparison with other markerless motion capture technologies.
Our technology conveys even the subtleties of motion while keeping jitter at a minimum.
For the most complicated tracking situations, retracking in postprocessing often fixes tracking failures.

Robust
The motion quality of The Captury is unprecedented in comparison with other markerless motion capture technologies.
Our technology conveys even the subtleties of motion while keeping jitter at a minimum.
For the most complicated tracking situations, retracking in postprocessing often fixes tracking failures.

Versatile
Stream marker or VR headset orientation constraints into our real time solver and improve results by fusing multiple technologies.
Stream the motion data into MotionBuilder, Unity, or Unreal engines.
Extend our software with your own plugin using our extension plugin API.

We deliver results in real-time while tracking up to 3 people with 6 to 24 cameras.
No need for a super-computer: A consumer grade PC with a powerful GPU is sufficient.

Real-time

All hardware fits into the trunk of a car.
It takes an experienced operator around 30 minutes to setup a Captury Live system including camera calibration (for an 8-camera system).

Transportable

The motion quality of The Captury is unprecedented in comparison with other markerless motion capture technologies.
Our technology conveys even the subtleties of motion while keeping jitter at a minimum.
For the most complicated tracking situations, retracking in postprocessing often fixes tracking failures.

High fidelity

No need for green screen, the background can be dynamic.
Capture both indoors and outdoors.
Capture under regular lighting conditions. No need for extra lights.

Robust

Stream marker or VR headset orientation constraints into our real time solver and improve results by fusing multiple technologies.
Stream the motion data into MotionBuilder, Unity, or Unreal engines.
Extend our software with your own plugin using our extension plugin API.

Versatile

The Products

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Captury Live

Captury Live is a system for capturing human motion in real-time. It is a full system consisting of a PC, video cameras, network equipment and a calibration board…
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Captury Studio

Captury Studio is the most versatile markerless motion capture solution available today. The entire development was focused on making performance capture a breeze…
read more

swimmer

The Applications

Life Science

Measure movements. Export functional movements for further analysis or give feedback to patients in real-time.

Thousands of subjects have been tracked with our technology including over a thousand Kindergarten children aged 3-6.

this is a bit simlistic but some treadmill running with some graphs would be great:
Getting people ready for motion capture takes quite a long time when marker- or inertial-sensor-based systems are used. This per actor setup time can be prohibitive in the world of life sciences where many people/patients are scanned or the patients are so weak that they cannot endure the entire procedure or have a low attention span like children.
Moreover, when motion data are gathered over a period of time to estimate progress/decline in patients’ motor skills, the placement of markers has to be very precise and consistent between different sessions.
Our technology does not suffer from these drawbacks. Tracking of a new subject can begin immediately, and a personalized tracking model of the subject is established within 20 seconds from the time tracking starts.
Biomechanical scores are more consistent between sessions with our technology, since there is no source of bias, like marker placement in classical motion capture systems.

Sports

Monitor and evaluate the performance of athletes. Capture players at competitive events.
The non-intrusive nature of markerless motion capture makes it very appealing for athletes in many sports disciplines. We provide the only option for tracking competitive sport events where any tracking system has to be essentially invisible for the athletes. Our systems are designed to capture even the fastest human motion when running at 120 or 240fps cameras.

Virtual Reality

Experience. Stream into various engines (Unity, Unreal) or integrate with your own application.
Immersion in virtual worlds can be increased if the user is able to see a representation of his/her full body. Accurate low latency motion tracking becomes even more important when multiple persons share the same virtual space because body language is an important means of communication. In addition, intuitive interactions with virtual objects like pointing, become possible when the full body is tracked.

In this context, what makes our technology especially attractive is an easy and quick actor calibration and low latency (around 30-50 miliseconds) delivering instantaneous results.
Create your own VR experience within the Unity or Unreal engine and stream motion data from Captury Live in real time.

Entertainment

Capture motion. Retarget onto arbitrary characters in real-time. Export as FBX or stream into Motion Builder.
The most well-known use of motion capture data is the animation of virtual characters. While the lead characters in AAA games and high-end CG movies will most likely be animated with motion data from marker systems in the near future, there is still plenty of room for markerless mocap utilization in animating background characters and for general use in low-budget productions.
Our technology is at a sweet spot between ultra-expensive, high-end marker systems and low-cost, low-fidelity solutions based on a small number of depth cameras or low-end video cameras.

The Resources

On this page you can find sample data to show how high the tracking quality is, calibration boards for printing yourself, sample sequences and projects to help you get started, our SDK for Captury Live, etc.

Download page..

The Team

SVILEN DIMITROV

Software Developer

Nils Hasler

CEO

MICHAL RICHTER

Senior Software Developer

SVILEN DIMITROV

Software Developer

CHRISTIAN THEOBALT

Scientific Mentor

The contact

We’d love to hear from you.
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